Ori developer Moon Studios goes ‘fully independent’, will finish No Rest For the Wicked without Take-Two


Moon Studios says it’s now a “fully independent” studio, after securing the publishing rights to its game No Rest for the Wicked from Take-Two.

Moon initially announced No Rest for the Wicked – its third game after Ori and the Blind Forest and Ori and the Will of the Wisps – back in December 2023, and the game was then released in Steam Early Access in April 2024.

This early access release was published by Private Division, the Take-Two label specialising in publishing games from smaller developers.

When Take-Two sold Private Division in November 2024, the buyer also purchased almost all of Private Divisions existing and unreleased games. The key exception to this was No Rest for the Wicked, which Take-Two said wasn’t part of the deal because it wanted to “continue to support” it.

In a new announcement, however, Moon Studios said it was “now fully independent”, stating: “We have secured the publishing rights for No Rest for the Wicked, allowing us to execute our vision without restrictions.”

During one of its Wicked Inside presentations, the studio also announced that the game would be getting a major update called The Breach, which will release on April 30 and will be the game’s “biggest update to date”.

According to Moon, The Breach will expand the campaign with new areas, armours, factions, enemies and weapons. It will also “deepen the game’s lore” and double the size of the game world.

Moon says that after The Breach update is released, it will then work on its next major update, which will add co-op for up to four players, as well as new music for the game composed by the returning Ori series composer Gareth Coker.

When No Rest for the Wicked was announced in December 2023, the game’s technology and production director Gennadiy Korol said the studio had already been working on it for six years.

“We have been dreaming of being able to contribute to the ARPG genre that we all grew up with and love,” CEO and creative director Thomas Mahler said at the time. “After the success of Ori, it was clear to us that Moon was now mature enough to finally realize those dreams. We can’t wait to see how players will react to this entirely new take on the genre.”